Tag Archive: designerweekly

Nov 18

Designer Weekly

It’s that time again people. Designer weekly. A round up of articles that have caught my designer eye this week, and why. What is a game If you’re a designer then you inhabit an interesting space in the company hierarchy. You need to understand the differences between toy and game, between critical agency and busy …

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Oct 17

Designer Weekly

So… Yeah, turns out my definition of ‘weekly’ clearly has some stretchyness to it.   But hey, the game we’re working on at Nine Tail Studios, Monsters Rising, is in it’s last month so that probably explains it. Go check out the teaser trailer. I’ll be talking more about the development of Monsters Rising  over …

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Sep 17

Designer Weekly Sept 17

As always, a quick look at articles that caught my designer eye over the last week, and why.   The UbiArt initiative I only usually point out Gamasutra articles if they are of note, as you should be checking their feed regularily anyway, but in this case it doubles up to show a smart use …

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Jun 10

Designer Weekly eep!

Yeah. WHEW, busy with all kinds of this and that, so now here’s the Designer Weekly. Go!   ” Trying to “perfect” those childhood gaming experiences ignores how those experiences were co-authored by child minds we can’t return to. “ – @J-Chastain   The ex-Naughty Dog lead on art, learning and his new game “A …

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Apr 08

Designer Weekly April7

Lots last week and more this week too Enjoy the weekly round up of designer related articles. As predicted, lots of GDC goodness still outpouring.   #GDCLessons: Meetings > Random Schmoozing;  Put free codes on your biz cards  YouWillGetSick() == true; Loud parties in dark caves kinda suck. Confidence == Pretending to have confidence @lariusprime …

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