Tag Archive: Design

Nov 29

Comfy Slippers Syndrome

Tweet from me this morning: Threw CodMW3′s new chaos mode on to check it out. Was instantly more entertaining than BO2. Comfy Shoes Syndrome?   “Comfy Shoes Syndrome” WTH? The term refers to having something new and not knowing that it’s better than something you are used to and thus just needing time to get …

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Oct 19

Designer Weekly Oct19

The weekly round up of game design articles all in one place. Me doing the trawling so you don’t have too Two posts this week from me. One I’d been dallying over for a while, the other spurned by industry happenings. Aftermath: The Power of 3. Trial and Error Gameplay   “Think no evil, see …

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Oct 18

Trial and Error; Old and the New.

I remember reading Edge way back in the mists and a piece on trial and error gameplay . The designer’s (I forget who) example was Doom. As it was such a good example let me recite (from dusty memory):   You enter a room. Coiled around and through are a line of explosive barrels. Imps …

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Oct 15

Aftermath: The Power of 3

Stemmed from recent high profile and low (public) profile departures and movements around the industry I wondered- as many do at such times- what triggered such a move and to where? For it seems that with such a changing industry some are leaving it altogether and some going indie or startup. This stream of thought …

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Oct 12

Designer Weekly Oct12

Bit of a bumper issue here as it covers the last 2 weeks. Cold and flu season is here (yay?) but also a long weekend, so last week’s post didn’t get, er, posted. On with the show then, there’s some good reading to be done. This week’s completely coincidental theme; Player interaction and information.   …

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