Jun 10

Designer Weekly eep!

Yeah. WHEW, busy with all kinds of this and that, so now here’s the Designer Weekly. Go!


” Trying to “perfect” those childhood gaming experiences ignores how those experiences were co-authored by child minds we can’t return to. “

- @J-Chastain


The ex-Naughty Dog lead on art, learning and his new game

“A piece of hardware is only a piece of hardware, it’s what you do with it that’s important”


The illusion of choice in Skyrim

“Without risk, there‚Äôs no role to play, and it takes a toll on the enjoyability of the experience.”


Crafting a Maze Game

“…some basic Game Design for a simple five stages maze crawler. ”


Nailing Down Storytelling Terminology

Agree with lots here. One thing worth mentioning, it will drive you nuts when others use the wrong terms after you’ve read it. Chill. Take a breath. Just use the words correctly each time and there will be adoption of terms over time. If there is a serious miscommunication in a critical relationship, step in, aid, explain and resolve.


Do’s and Dont’s of indie game design

Although arguably many are about design in general. Point on #10, I’d say ‘research’ or ‘analyze’ games. If you, designery person there, are analyzing a game and you slip into having fun then that’s very telling, no?


Game accessibility guidelines

LOTS to read here. Though I think this is the entry criteria for fully-fledged designer, no? Aside from sight, motor or hearing difficulties there is a baseline here for how your game should be accessible regardless.


Minimalism in game narrative

I’ve been thinking about prototyping up an idea I have about and using minimalism as next personal project. Given I’m not that great an artist it would likely be a good match :D

Lengthy read, well referenced. thought provoking about current work. Let me sum up – do less, tell more – but do it right.


Fashion in Character Design.

Here David discusses several characters and how their fashion is an extension of game specific attributes.


More links to follow!



Image by Weldon Warren