Apr 08

Designer Weekly April7

Lots last week and more this week too :) Enjoy the weekly round up of designer related articles. As predicted, lots of GDC goodness still outpouring.



  • Meetings > Random Schmoozing;
  •  Put free codes on your biz cards
  •  YouWillGetSick() == true;
  • Loud parties in dark caves kinda suck.
  • Confidence == Pretending to have confidence



“Story-Telling as Problem Solving”

Hamlet as a TD game hmmm… sounds like a Molyduex winner. 15 mins. Nicely thought provoking.


“There are 3 types of people in the world:those who make things happen, those who watch things happen and those who wonder what happened.”

- Unknown


Level Design in a Day: Q&A

You most likely saw this when it went out, but for those that missed it it’s a 4 page Q&A from various level design experts.


RT -@Scarlettjen: Photo: 29 ways to stay creative. (Bet they had a creative block trying to come up with number 30.)


Kotaku’s GDC round up

The K has on and off over the last little while produced some neat articles that relate much more to developers than gamers, which I presume is their main target audience.


“You cannot dream yourself into a character: you must hammer and forge yourself into one.”

- Unknown


Inspiration in 5 minutes from industry luminaries

GDC session with speakers given just 5 minutes to talk on any topic (no theme this year)


““The chicken is only an egg’s way for making another egg.””

- Richard Dawkins


X-COM vs XCOM. Gollop vs Solomon.



Someone asked me the other day why I put the quotes in, and well, I thought it was obvious, but perhaps not. The way I see where we are in the industry right now is so much more of a wide open expanse to explore and settle. There hasn’t been such a time in recent history where the developers of the world can venture out and pioneer, tread new ground and believe in themselves and their own works in so many ways and levels. So go, go and see and design and make. Be brave, bold and champion your own voice in all you do. LPD


The Englishman that went to work with Miyamoto

The tales of our unknown development threads and how they intertwine behind the scenes will likely continue to fascinate me. I wonder who will be the first to write an autobiography? Meier, Molyneux, BRomero? I guess in many ways they tell us a little of their life in every dev diary, every tweet and every game released. Could of course be none of them, Designers have far too many designy things to be doing.


And on that note, I’ve an app to finish for the toddler next door.





image by Chirs/Shutterhacks