Nov 02

Designer Weekly Nov2

Once again the darkness encroaches with dread and death at – wait? What? It’s November now? Oh..


Near seasonal greetings everyone! Red cups are back and stores are laden with red, green and white sparkly tat for your Holiday needs. Lol. The sheer commercialism of every holiday shouldn’t surprise me, but each year my intellectual sensibilities are ashamed at what society is doing to itself whilst the reptilian part of me is mentally currently drawing circles around things I want on every flier that comes through the door.


Hello to new followers, and indeed older ones. Bizarrely it would seem my live tweeting of pretending to be a Tribute in the Hunger Games on the 31st attracted a small flurry of interest. Welcome one and all.


So, let’s push on; Designer Weekly, the (somewhat quieter) round up of articles relevant to game design in some way or other and that I found had merit in one form or another. Game On.


“When you add a button to a UI, you are spending a) screen real estate b) player attention. Both are remarkably limited resources.”

- @danctheduck


Daniel Cook did a great little post this week. A self assessment of skills acquired, learning and desired.


When at a crossroads of choice, the stock-take approach can really help narrow down your best direction.



‘Do it’ – @Danielneil



You sir, are being hunted.

Good news for the UK game development industry this week as Kickstarter opens its UK doors. I’ve been looking forwards to YSABH for a while now, so seeing they are looking for some crowdsourced funding can only be a good thing to making it better. Go back it now.


“No matter how beautiful your interface is, it would be better if there were less of it.”

–Edward Tufte


Aaaaand this weeks inevitable state of the union.

Videogames at 40

“The video game at 40 is often thoughtful, aesthetically sophisticated, more diversified than ever and rigorously thought about.”


This week of course has seen Sandy make landfall and cause havoc, damage and suffering for millions of people. If you can, please donate to aid in the relief efforts. It’s going to take a long time to repair, and even longer for some wounds to heal if ever. Thank you.



image by Sarah Ackerman