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Sep 21

Designer Weekly Sept21

 

“This week’s incoming wave of design articles seems a little thinner than usual. Perhaps Sir, the internet was distracted by something new and shiny.”

“As you were son, as you were.”

 

Why Indie Games Make Meaningful Spectator Sports

Article raises the notion of how to make things clearer to see – which works just as positively for the gamer as spectators.

 

“Work and play are words used to describe the same thing under differing conditions.”

Mark Twain

 

Parallel gamers

An interesting breakdown of the styles of play. Useful to have in your vocabulary too.

 

“I gave up two days’ progress to look at a bug. I think I’m going to give up two days’ more to look at a flower.”

@Drogen

 

Game Design Theory Podcast

Now up to episode 5: Fun, Mechanisms / Dynamics, Contests and More.

 

“It took me a long time to realize that saying “I have a game idea” is useless and moving to “I’m making a game” is everything. “

@DMZilla

 

You know it’s a distant future when…

Creating text descriptors or abridged subtitles is not something you can fire off and get right first time, these things take time and iterations.

 

 

Lead image by UggBoy