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Aug 24

Designer Weekly Aug24

Hey! It’s Friday, here is the weekly  round-up of articles with design infused vitamins and minerals:

 

The topography of Risk: Time and Punishment in Skyrim.

A piece on difficulty. Heavy in places, but worth it. Also Read the comments.

 

“Don’t let your learning lead to knowledge; let your learning lead to action.”

Jim Rohn

 

Advice for Game Jams from Chevy.

That said, there are some takeaways for professionals too.

“On time is late, early is on time. Plus, then if you fuck something up and it turns out your whole game doesn’t work, you have time to fix it.”

 

Top 10 Dsi games for young kids

Written by me and it has design thoughts in there.

 

“There is no such thing as work-life balance. Everything worth fighting for unbalances your life.”

@scott_343

 

Designing for VR

Also written my myself. Just wanted to throw a log on the VR fire based on my experience of playing with VR environments/games.

 

“You are unrepeatable. There is a magic about you that is all your own…”

D.M. Dellinger

 

What if XCom was done today

Another piece by I. Actually the title is more attention grabbing than correct (blogging tip #43). This piece looks at 5 ways the original could have been improved at the time.

 

“Four steps to achievement: Plan purposefully. Prepare prayerfully. Proceed positively. Pursue persistently.”

William A. Ward

 

6 tips for writing funny game dialogue

Writing comedy is exceedingly hard, especially in games.

 

 

Photo by gnuckx