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Jul 27

Designer Weekly July27

A shorter round up this week. That’s just the way it goes :)

 

Designing core loops

http://www.adriancrook.com/designing-core-loops/

These are notes from a IGDA Casual Connect session. Some interesting statistics and points of view.

 

“Praise is like sunlight to the human spirit: we cannot flower and grow without it.” – Jess Lair

Games for cats

http://www.gamasutra.com/view/news/174230/

Seriously. Give it a read. It’s a sideways take on how you should pay attention to the wants and requirements of your audience.

 

“Great things are not done by impulse, but by a series of small things brought together.” ~Vincent Van Gogh

 

Psychology of gaming

http://www.edge-online.com/features/psychology-high-scores

“The meaning of almost all our endeavours derives from our relationships with others. Thus social comparisons are pervasive. Scores, such as on a test or in a game, rarely have objective meaning. Instead, their meaning derives from where our scores stand relative to the scores of others.”

A great read. Long, but some good takeaways.

 

Also check out the two other posts I did this week on designer responsibility and my first day in the industry.

 

 

Picture by D. Sharon Pruitt