Jul 27

Designer Weekly July27

A shorter round up this week. That’s just the way it goes :)


Designing core loops


These are notes from a IGDA Casual Connect session. Some interesting statistics and points of view.


“Praise is like sunlight to the human spirit: we cannot flower and grow without it.” – Jess Lair

Games for cats


Seriously. Give it a read. It’s a sideways take on how you should pay attention to the wants and requirements of your audience.


“Great things are not done by impulse, but by a series of small things brought together.” ~Vincent Van Gogh


Psychology of gaming


“The meaning of almost all our endeavours derives from our relationships with others. Thus social comparisons are pervasive. Scores, such as on a test or in a game, rarely have objective meaning. Instead, their meaning derives from where our scores stand relative to the scores of others.”

A great read. Long, but some good takeaways.


Also check out the two other posts I did this week on designer responsibility and my first day in the industry.



Picture by D. Sharon Pruitt