Monthly Archive: September 2013

Sep 17

Designer Weekly Sept 17

As always, a quick look at articles that caught my designer eye over the last week, and why.   The UbiArt initiative I only usually point out Gamasutra articles if they are of note, as you should be checking their feed regularily anyway, but in this case it doubles up to show a smart use …

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Sep 10

Sideways play

‘Know thy player’ is a handy maxim when developing any system or feature they will interact with. Sideways play is my shorthand term for a particular play style. Not quite the same as MinMaxers, but in the same realm.  

Sep 10

20 at 20

#20years   This summer sees my 20th year in professional game development and I’ve been asked by more than 1 person to spill tips, tricks and advice on what I’ve learned. Well, for one I dish that out fairly regularly here and on twitter but forget that for a mo. Here’s 20 tips for surviving/thriving/enjoying/etc …

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