Monthly Archive: December 2012

Dec 17

Designer Weekly Dec 17

“The beginning of a very bad idea often feels very good. And the beginning of a very good idea can feel very bad. ” “I agree with @RaphLife. Designers cant soley use metrics as a crutch when designing. Heart and instinct are so valuable in designing.” – @zaford20

Dec 04

Designer Weekly Dec 4

No super-focus on design this week. More flanking maneuvers around the topic and role. Enjoy. Sexism in gaming : A guide for nervous men It’s good to see a posting on the week’s hottest industry topic go further than explain what it is and then point out a horror story or reblog tweets*. At the …

Continue reading »