Monthly Archive: September 2012

Sep 07

It’s never done

Great quote on RockPaperShotgun Jake Solomon: I see stuff, I see it, but the way we see games here is that you never finish them, you abandon them. That’s just the way games work: at some point you have to say “well, I could work another four years but at this point we’re done.” The …

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Sep 07

Designer Weekly Sept7

First read of the week is this piece on using space (in general, not outer-space-void-stuff) The Metrics of Space It echoes similar points of view I take on level design and it’s a must read for all level designers, designers and artists. It does get a bit into math rather than easy takeaway statements, but …

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