Monthly Archive: August 2012

Aug 31

Designer Weekly Aug31

Novice Vs Beginner. A quick definition and some thoughts on the 2 groups and their impact on design.   “I can’t imagine a life without making games” @br, Brenda Garno  

Aug 28

Novice Vs Beginner

Having written up the post on ‘games for kids’ previously, one of the important factors is player competency. You could say it’s the foundation to retention. Here then is a quick definition of the two:

Aug 24

Designer Weekly Aug24

Hey! It’s Friday, here is the weekly  round-up of articles with design infused vitamins and minerals:   The topography of Risk: Time and Punishment in Skyrim. A piece on difficulty. Heavy in places, but worth it. Also Read the comments.   “Don’t let your learning lead to knowledge; let your learning lead to action.” Jim …

Continue reading »

Aug 23

Designing for VR

Interesting article on VR and AR  – obviously Oculus and Carmack come up and there is a quote towards the end “I’m not a game designer.”   Give it a read and pop back here (or skip it and muse the following).   I like VR. But after Oculus Rift hits retail we are still …

Continue reading »

Aug 22

If XCOM done today

Interviews are fun. Well they can be. They’re also nerve-racking as hell. Being a designer and being interviewed by a designer about a design position is going to focus a lot on design. Questions come in one of several flavors: pipepine & process, past experiences, design discussion of current or classic game, and so on. …

Continue reading »

Older posts «