Category Archive: Uncategorized

Oct 19

Designer Weekly Oct19

The weekly round up of game design articles all in one place. Me doing the trawling so you don’t have too Two posts this week from me. One I’d been dallying over for a while, the other spurned by industry happenings. Aftermath: The Power of 3. Trial and Error Gameplay   “Think no evil, see …

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Sep 10

The Multiplayer Tail

There is no doubt that developers of MP games have stepped up the features regarding social connections: friends lists, clans, 3 screen experience, invites, and so on. However, with some MP games having an intentionally lengthy tail – that is, how long it’s still played after release – I find it strange that with all …

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Sep 07

It’s never done

Great quote on RockPaperShotgun Jake Solomon: I see stuff, I see it, but the way we see games here is that you never finish them, you abandon them. That’s just the way games work: at some point you have to say “well, I could work another four years but at this point we’re done.” The …

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Sep 07

Designer Weekly Sept7

First read of the week is this piece on using space (in general, not outer-space-void-stuff) The Metrics of Space It echoes similar points of view I take on level design and it’s a must read for all level designers, designers and artists. It does get a bit into math rather than easy takeaway statements, but …

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Aug 22

If XCOM done today

Interviews are fun. Well they can be. They’re also nerve-racking as hell. Being a designer and being interviewed by a designer about a design position is going to focus a lot on design. Questions come in one of several flavors: pipepine & process, past experiences, design discussion of current or classic game, and so on. …

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