MrMBlackmore

Author's details

Date registered: June 14, 2012

Latest posts

  1. Working with IP — November 18, 2013
  2. Designer Weekly — November 18, 2013
  3. Designer Weekly — October 17, 2013
  4. Designer Weekly Sept 17 — September 17, 2013
  5. Sideways play — September 10, 2013

Author's posts listings

Nov 18

Working with IP

  Today the question of working with IP came up and, as with any good topic, you walk away and then think of something else on the topic. Below you’ll find a condensed version of my views on working with IP. As with everything there are always caveats, and YMMV, and this isn’t attempting to …

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Nov 18

Designer Weekly

It’s that time again people. Designer weekly. A round up of articles that have caught my designer eye this week, and why. What is a game If you’re a designer then you inhabit an interesting space in the company hierarchy. You need to understand the differences between toy and game, between critical agency and busy …

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Oct 17

Designer Weekly

So… Yeah, turns out my definition of ‘weekly’ clearly has some stretchyness to it.   But hey, the game we’re working on at Nine Tail Studios, Monsters Rising, is in it’s last month so that probably explains it. Go check out the teaser trailer. I’ll be talking more about the development of Monsters Rising  over …

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Sep 17

Designer Weekly Sept 17

As always, a quick look at articles that caught my designer eye over the last week, and why.   The UbiArt initiative I only usually point out Gamasutra articles if they are of note, as you should be checking their feed regularily anyway, but in this case it doubles up to show a smart use …

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Sep 10

Sideways play

‘Know thy player’ is a handy maxim when developing any system or feature they will interact with. Sideways play is my shorthand term for a particular play style. Not quite the same as MinMaxers, but in the same realm.  

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